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Brainroll Postmortem Part 3: Engine
It is finally time to talk a bit about the thing I feel most comfortable with, the tech that powers Brainroll. I plan on touching a bit on the stack…
Nov 27
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Oskar Mendel
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Brainroll Postmortem Part 3: Engine
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Brainroll Postmortem Part 2: Art & Assets
When I was young I was never good at a lot of different things. When it was time to choose what direction I wanted to take my life I decided to focus on…
Oct 27
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Oskar Mendel
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Brainroll Postmortem Part 2: Art & Assets
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Brainroll Postmortem Part 1: History, Planning & Design
Maybe it is too soon to make a proper postmortem but I still feel like there are enough thoughts and lessons learned in process of making this game that…
Oct 1
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Oskar Mendel
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Brainroll Postmortem Part 1: History, Planning & Design
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Bringing Dreams to Reality
Thoughts about finishing an indie game.
Jun 6
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Oskar Mendel
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Bringing Dreams to Reality
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Breaking through limitations
How I decided to give back control to the player in a limited playing-field.
Apr 15
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Oskar Mendel
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Breaking through limitations
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Brainroll feedback
This devlog is a bit late as I did ship version 0.6.1 of Brainroll about 3 weeks ago. Version 0.7.0 is dropping any day now which contains a bunch of…
Mar 14
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Oskar Mendel
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Brainroll feedback
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Curious heart & digital mind
The first few years of my career
Mar 3
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Oskar Mendel
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Curious heart & digital mind
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Creating good puzzle games
During the last three weeks I have not spent too much time on just programming and instead addressed a topic of game development that I’ve just like…
Jan 13
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Oskar Mendel
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Creating good puzzle games
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My programming substack
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My programming substack
By Oskar Mendel
· Launched 8 months ago
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