Brainroll Postmortem Part 1: History, Planning & Design
www.oskarmendel.me
Maybe it is too soon to make a proper postmortem but I still feel like there are enough thoughts and lessons learned in process of making this game that I can write this post. I will go over a brief history of Brainroll’s development history and the challenges I faced both technically and mentally, some reflections on the release and some improvements I could have made in the process as well as what I will do different in the future.
Brainroll Postmortem Part 1: History, Planning & Design
Brainroll Postmortem Part 1: History…
Brainroll Postmortem Part 1: History, Planning & Design
Maybe it is too soon to make a proper postmortem but I still feel like there are enough thoughts and lessons learned in process of making this game that I can write this post. I will go over a brief history of Brainroll’s development history and the challenges I faced both technically and mentally, some reflections on the release and some improvements I could have made in the process as well as what I will do different in the future.