It is finally time to talk a bit about the thing I feel most comfortable with, the tech that powers Brainroll. I plan on touching a bit on the stack, engine, architecture and how I solved some of the game logic and mechanics of the game. I also want to talk about some things that the good, bad and what I will think about for my next projects. As I was preparing these posts I noticed how it quickly grew in length which made me decide to split it into even more parts. For this first part we will only focus on my engine. Since it is a lot of stuff to cover if I were to go into every detail of it I decided to just write about the things I think is interesting or that I didn’t see that many others write about.
Brainroll Postmortem Part 3: Engine
Brainroll Postmortem Part 3: Engine
Brainroll Postmortem Part 3: Engine
It is finally time to talk a bit about the thing I feel most comfortable with, the tech that powers Brainroll. I plan on touching a bit on the stack, engine, architecture and how I solved some of the game logic and mechanics of the game. I also want to talk about some things that the good, bad and what I will think about for my next projects. As I was preparing these posts I noticed how it quickly grew in length which made me decide to split it into even more parts. For this first part we will only focus on my engine. Since it is a lot of stuff to cover if I were to go into every detail of it I decided to just write about the things I think is interesting or that I didn’t see that many others write about.